why's potion. why’s latest project is a small, fast language (JIT to x86/x86-64) which seems to take ideas from Ruby, Lua, Python and who knows where else. Everything is based around objects, closures and mixins, with the delightful inclusion of scoped mixins so you can modify an object only within a certain module (hence avoiding Ruby’s action-at-a-distance problems).
Recent articles
- Building software on top of Large Language Models - 15th May 2025
- Trying out llama.cpp's new vision support - 10th May 2025
- Saying "hi" to Microsoft's Phi-4-reasoning - 6th May 2025