Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we'll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we'll have lots of APIs with which the game can be expanded and extended.
— Glitch
Recent articles
- Trying out llama.cpp's new vision support - 10th May 2025
- Saying "hi" to Microsoft's Phi-4-reasoning - 6th May 2025
- Feed a video to a vision LLM as a sequence of JPEG frames on the CLI (also LLM 0.25) - 5th May 2025