134 items tagged “scaling”
2024
Using Rust in non-Rust servers to improve performance (via) Deep dive into different strategies for optimizing part of a web server application - in this case written in Node.js, but the same strategies should work for Python as well - by integrating with Rust in different ways.
The example app renders QR codes, initially using the pure JavaScript qrcode package. That ran at 1,464 req/sec, but switching it to calling a tiny Rust CLI wrapper around the qrcode crate using Node.js spawn()
increased that to 2,572 req/sec.
This is yet another reminder to me that I need to get over my cgi-bin
era bias that says that shelling out to another process during a web request is a bad idea. It turns out modern computers can quite happily spawn and terminate 2,500+ processes a second!
The article optimizes further first through a Rust library compiled to WebAssembly (2,978 req/sec) and then through a Rust function exposed to Node.js as a native library (5,490 req/sec), then finishes with a full Rust rewrite of the server that replaces Node.js entirely, running at 7,212 req/sec.
Full source code to accompany the article is available in the using-rust-in-non-rust-servers repository.
Supercharge the One Person Framework with SQLite: Rails World 2024 (via) Stephen Margheim shares an annotated transcript of the YouTube video of his recent talk at this year's Rails World conference in Toronto.
The Rails community is leaning hard into SQLite right now. Stephen's talk is some of the most effective evangelism I've seen anywhere for SQLite as a production database for web applications, highlighting several new changes in Rails 8:
... there are two additions coming with Rails 8 that merit closer consideration. Because these changes make Rails 8 the first version of Rails (and, as far as I know, the first version of any web framework) that provides a fully production-ready SQLite experience out-of-the-box.
Those changes: Ensure SQLite transaction default to IMMEDIATE mode to avoid "database is locked" errors when a deferred transaction attempts to upgrade itself with a write lock (discussed here previously, and added to Datasette 1.0a14 in August) and SQLite non-GVL-blocking, fair retry interval busy handler - a lower-level change that ensures SQLite's busy handler doesn't hold Ruby's Global VM Lock (the Ruby version of Python's GIL) while a thread is waiting on a SQLite lock.
The rest of the talk makes a passionate and convincing case for SQLite as an option for production deployments, in line with the Rails goal of being a One Person Framework - "a toolkit so powerful that it allows a single individual to create modern applications upon which they might build a competitive business".
Back in April Stephen published SQLite on Rails: The how and why of optimal performance describing some of these challenges in more detail (including the best explanation I've seen anywhere of BEGIN IMMEDIATE TRANSACTION
) and promising:
Unfortunately, running SQLite on Rails out-of-the-box isn’t viable today. But, with a bit of tweaking and fine-tuning, you can ship a very performant, resilient Rails application with SQLite. And my personal goal for Rails 8 is to make the out-of-the-box experience fully production-ready.
It looks like he achieved that goal!
Zero-latency SQLite storage in every Durable Object (via) Kenton Varda introduces the next iteration of Cloudflare's Durable Object platform, which recently upgraded from a key/value store to a full relational system based on SQLite.
For useful background on the first version of Durable Objects take a look at Cloudflare's durable multiplayer moat by Paul Butler, who digs into its popularity for building WebSocket-based realtime collaborative applications.
The new SQLite-backed Durable Objects is a fascinating piece of distributed system design, which advocates for a really interesting way to architect a large scale application.
The key idea behind Durable Objects is to colocate application logic with the data it operates on. A Durable Object comprises code that executes on the same physical host as the SQLite database that it uses, resulting in blazingly fast read and write performance.
How could this work at scale?
A single object is inherently limited in throughput since it runs on a single thread of a single machine. To handle more traffic, you create more objects. This is easiest when different objects can handle different logical units of state (like different documents, different users, or different "shards" of a database), where each unit of state has low enough traffic to be handled by a single object
Kenton presents the example of a flight booking system, where each flight can map to a dedicated Durable Object with its own SQLite database - thousands of fresh databases per airline per day.
Each DO has a unique name, and Cloudflare's network then handles routing requests to that object wherever it might live on their global network.
The technical details are fascinating. Inspired by Litestream, each DO constantly streams a sequence of WAL entries to object storage - batched every 16MB or every ten seconds. This also enables point-in-time recovery for up to 30 days through replaying those logged transactions.
To ensure durability within that ten second window, writes are also forwarded to five replicas in separate nearby data centers as soon as they commit, and the write is only acknowledged once three of them have confirmed it.
The JavaScript API design is interesting too: it's blocking rather than async, because the whole point of the design is to provide fast single threaded persistence operations:
let docs = sql.exec(`
SELECT title, authorId FROM documents
ORDER BY lastModified DESC
LIMIT 100
`).toArray();
for (let doc of docs) {
doc.authorName = sql.exec(
"SELECT name FROM users WHERE id = ?",
doc.authorId).one().name;
}
This one of their examples deliberately exhibits the N+1 query pattern, because that's something SQLite is uniquely well suited to handling.
The system underlying Durable Objects is called Storage Relay Service, and it's been powering Cloudflare's existing-but-different D1 SQLite system for over a year.
I was curious as to where the objects are created. According to this (via Hacker News):
Durable Objects do not currently change locations after they are created. By default, a Durable Object is instantiated in a data center close to where the initial
get()
request is made. [...] To manually create Durable Objects in another location, provide an optionallocationHint
parameter toget()
.
And in a footnote:
Dynamic relocation of existing Durable Objects is planned for the future.
where.durableobjects.live is a neat site that tracks where in the Cloudflare network DOs are created - I just visited it and it said:
This page tracks where new Durable Objects are created; for example, when you loaded this page from Half Moon Bay, a worker in San Jose, California, United States (SJC) created a durable object in San Jose, California, United States (SJC).
Serving a billion web requests with boring code (via) Bill Mill provides a deep retrospective from his work helping build a relaunch of the medicare.gov/plan-compare site.
It's a fascinating case study of the choose boring technology mantra put into action. The "boring" choices here were PostgreSQL, Go and React, all three of which are so widely used and understood at this point that you're very unlikely to stumble into surprises with them.
Key goals for the site were accessibility, in terms of users, devices and performance. Despite best efforts:
The result fell prey after a few years to a common failure mode of react apps, and became quite heavy and loaded somewhat slowly.
I've seen this pattern myself many times over, and I'd love to understand why. React itself isn't a particularly large dependency but somehow it always seems to lead to architectural bloat over time. Maybe that's more of an SPA thing than something that's specific to React.
Loads of other interesting details in here. The ETL details - where brand new read-only RDS databases were spun up every morning after a four hour build process - are particularly notable.
[...] by default Heroku will spin up multiple dynos in different availability zones. It also has multiple routers in different zones so if one zone should go completely offline, having a second dyno will mean that your app can still serve traffic.
How Figma’s databases team lived to tell the scale (via) The best kind of scaling war story:
"Figma’s database stack has grown almost 100x since 2020. [...] In 2020, we were running a single Postgres database hosted on AWS’s largest physical instance, and by the end of 2022, we had built out a distributed architecture with caching, read replicas, and a dozen vertically partitioned databases."
I like the concept of "colos", their internal name for sharded groups of related tables arranged such that those tables can be queried using joins.
Also smart: separating the migration into "logical sharding" - where queries all still run against a single database, even though they are logically routed as if the database was already sharded - followed by "physical sharding" where the data is actually copied to and served from the new database servers.
Logical sharding was implemented using PostgreSQL views, which can accept both reads and writes:
CREATE VIEW table_shard1 AS SELECT * FROM table
WHERE hash(shard_key) >= min_shard_range AND hash(shard_key) < max_shard_range)
The final piece of the puzzle was DBProxy, a custom PostgreSQL query proxy written in Go that can parse the query to an AST and use that to decide which shard the query should be sent to. Impressively it also has a scatter-gather mechanism, so select * from table
can be sent to all shards at once and the results combined back together again.
The power of two random choices, visualized. Grant Slatton shares a visualization illustrating “a favorite load balancing technique at AWS”: pick two nodes at random and then send the task to whichever of those two has the lowest current load score.
Why just two nodes? “The function grows logarithmically, so it’s a big jump from 1 to 2 and then tapers off *real* quick.”
2023
Database “sharding” came from UO? (via) Raph Koster coined the term “shard” back in 1996 in a design document proposing a way of scaling Ultima Online: “[...] we realized we would need to run multiple whole copies of Ultima Online for users to connect to, we needed to come up with a fiction for it. [...] the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria.”
How Discord Stores Trillions of Messages (via) This is a really interesting case-study. Discord migrated from MongoDB to Cassandra back in 2016 to handle billions of messages. Today they’re handling trillions, and they completed a migration from Cassandra to Scylla, a Cassandra-like data store written in C++ (as opposed to Cassandra’s Java) to help avoid problems like GC pauses. In addition to being a really good scaling war story this has some interesting details about their increased usage of Rust. As a fan of request coalescing (which I’ve previously referred to as dogpile prevention) I particularly liked this bit:
“Our data services sit between the API and our ScyllaDB clusters. They contain roughly one gRPC endpoint per database query and intentionally contain no business logic. The big feature our data services provide is request coalescing. If multiple users are requesting the same row at the same time, we’ll only query the database once. The first user that makes a request causes a worker task to spin up in the service. Subsequent requests will check for the existence of that task and subscribe to it. That worker task will query the database and return the row to all subscribers.”
2022
Scaling Mastodon: The Compendium (via) Hazel Weakly’s collection of notes on scaling Mastodon, covering PostgreSQL, Sidekiq, Redis, object storage and more.
2021
Transactionally Staged Job Drains in Postgres. Any time I see people argue that relational databases shouldn’t be used to implement job queues I think of this post by Brandur from 2017. If you write to a queue before committing a transaction you run the risk of a queue consumer trying to read from the database before the new row becomes visible. If you write to the queue after the transaction there’s a risk an error might result in your message never being written. So: write to a relational staging table as part of the transaction, then have a separate process read from that table and write to the queue.
Centrifuge: a reliable system for delivering billions of events per day (via) From 2018, a write-up from Segment explaining how they solved the problem of delivering webhooks from thousands of different producers to hundreds of potentially unreliable endpoints. They started with Kafka and ended up on a custom system written in Go against RDS MySQL that was specifically tuned to their write-heavy requirements.
How Discord Stores Billions of Messages (via) Fascinating article from 2017 describing how Discord migrated their primary message store to Cassandra (from MongoDB, but I could easily see them making the same decision if they had started with PostgreSQL or MySQL). The trick with scalable NoSQL databases like Cassandra is that you need to have a very deep understanding of the kinds of queries you will need to answer—and Discord had exactly that. In the article they talk about their desire to eventually migrate to Scylla (a compatible Cassandra alternative written in C++)—in the Hacker News comments they confirm that in 2021 they are using Scylla for a few things but they still have their core messages in Cassandra.
Notes on streaming large API responses
I started a Twitter conversation last week about API endpoints that stream large amounts of data as an alternative to APIs that return 100 results at a time and require clients to paginate through all of the pages in order to retrieve all of the data:
[... 1,692 words]Multi-region PostgreSQL on Fly (via) Really interesting piece of architectural design from Fly here. Fly can run your application (as a Docker container run using Firecracker) in multiple regions around the world, and they’ve now quietly added PostgreSQL multi-region support. The way it works is that all-but-one region can have a read-only replica, and requests sent to application servers can perform read-only queries against their local region’s replica. If a request needs to execute a SQL update your application code can return a “fly-replay: region=scl” HTTP header and the Fly CDN will transparently replay the request against the region containing the leader database. This also means you can implement tricks like setting a 10s expiring cookie every time the user performs a write, such that their requests in the next 10s will go straight to the leader and avoid them experiencing any replication lag that hasn’t caught up with their latest update.
Why I Built Litestream. Litestream is a really exciting new piece of technology by Ben Johnson, who previously built BoltDB, the key-value store written in Go that is used by etcd. It adds replication to SQLite by running a process that converts the SQLite WAL log into a stream that can be saved to another folder or pushed to S3. The S3 option is particularly exciting—Ben estimates that keeping a full point-in-time recovery log of a high write SQLite database should cost in the order of a few dollars a month. I think this could greatly expand the set of use-cases for which SQLite is sensible choice.
2020
Scaling Datastores at Slack with Vitess (via) Slack spent three years migrating 99% of their MySQL query load to run against Vitess, the open source MySQL sharding system originally built by YouTube. “Today, we serve 2.3 million QPS at peak. 2M of those queries are reads and 300K are writes. Our median query latency is 2 ms, and our p99 query latency is 11 ms.”
Reducing search indexing latency to one second. Really detailed dive into the nuts and bolts of Twitter’s latest iteration of search indexing technology, including a great explanation of skip lists.
PostGraphile: Production Considerations. PostGraphile is a tool for building a GraphQL API on top of an existing PostgreSQL schema. Their “production considerations” documentation is particularly interesting because it directly addresses some of my biggest worries about GraphQL: the potential for someone to craft an expensive query that ties up server resources. PostGraphile suggests a number of techniques for avoiding this, including a statement timeout, a query allowlist, pagination caps and (in their “pro” version) a cost limit that uses a calculated cost score for the query.
Millions of tiny databases. Fascinating, detailed review of a paper that describes Amazon’s Physalia, a distributed configuration store designed to provide extremely high availability coordination for Elastic Block Store replication. My eyebrows raised at “Physalia is designed to offer consistency and high-availability, even under network partitions.” since that’s such a blatant violation of CAP theorem, but it later justifies it like so: “One desirable property therefore, is that in the event of a partition, a client’s Physalia database will be on the same side of the partition as the client. Clever placement of cells across nodes can maximise the chances of this.”
Serving 100µs reads with 100% availability (via) Fascinating use-case for SQLite from Segment: they needed a massively replicated configuration database across all of their instances that process streaming data. They chose to make the configuration available as a ~50GB SQLite database file mirrored to every instance, meaning lookups against that data could complete in microseconds. Changes to the central MySQL configuration store are pulled every 2-3 seconds, resulting in a trade-off of consistency for availability which fits their use-case just fine.
2019
Scaling React Server-Side Rendering (via) Outstanding, detailed essay from 2017 on challenges and solutions for scaling React server-side rendering at Kijiji, Canada’s largest classified site (owned by eBay). There’s a lot of great stuff in here, including a detailed discussion of different approaches to load balancing, load shedding, component caching, client-side rendering fallbacks and more.
Vitess (via) I remember looking at Vitess when it was first released by YouTube in 2012. The idea of a proven horizontally scalable sharding mechanism for MySQL was exciting, but I was put off by the need for a custom Go or Java client library. Apparently that changed with Vitess 2.1 in April 2017, the first version to introduce a MySQL protocol compatible proxy which can be connected to by existing code written in any language. Vitess 3.0 came out last December so now the MySQL proxy layer is much more stable. Vitess is used in production by a bunch of other companies now (including Slack and Square) so it’s definitely worth a closer look.
2018
October 21 post-incident analysis (via) Legitimately fascinating post-mortem by GitHub. They run database masters in multiple data centers with raft for leader election... but when they had an unexpected network split between east and west coast they ended up with several seconds of write that had not been correctly replicated. Cleaning up the resulting mess took the best part of 24 hours! Distributed systems are hard.
Migrating Messenger storage to optimize performance (via) Fascinating case-study of a truly gargantuan migration. Messenger has over a billion users, and Facebook successfully migrated its backend storage from HBase to their MyRocks database (a fork of MySQL with a storage engine built on their SSD-optimized RocksDB key/value library) without any user-visible downtime. They ended up using two migration paths: one for the 99.9% of regular accounts, and a separate path for extremely high volume accounts (businesses with very active chat bots or support systems).
ActorDB. Distributed SQL database written in Erlang built on top of SQLite (on top of LMDB), adding replication using the raft consensus algorithm (so sharded with no single-points of failure) and a MySQL protocol interface. Interesting combination of technologies.
MySQL High Availability at GitHub. Cutting edge high availability case-study: GitHub are now using Consul, raft, their own custom load balancer and their own custom orchestrator replication management toolkit to achieve cross-datacenter failover for their MySQL master/replica clusters.
github/gh-ost: Thoughts on Foreign Keys? The biggest challenge I’ve seen with foreign key constraints at scale (at least with MySQL) is how they conflict with online schema migrations using tools like pt-online-schema-change or GitHub’s gh-ost. This is a good explanation of the issue by Shlomi Noach, one of the gh-ost maintainers.
Scaling a High-traffic Rate Limiting Stack With Redis Cluster. Brandur Leach describes the simple, elegant and performant design of Redis Cluster, and talks about how Stripe used it to scaled their rate-limiting from one to ten nodes.
Why it took a long time to build that tiny link preview on Wikipedia (via) Wikipedia now shows a little preview card on internal links with an image and summary paragraph of the linked page. As a Wikpedia user I absolutely love this feature—and as an engineer and product designer, it’s fascinating to hear the challenges they overcame to ship it. Of particular interest: actually generating a useful summary of a page, while stripping out the cruft that often accumulates at the beginning of their text. It’s also an impressive scaling challenge: the API they use for this feature is now handling more than 500,000 requests per minute.