17th July 2007 - Link Blog
Understanding Engineers: Feasibility. Charles Miller provides smart definitions of what programmers mean when they say “impossible”, “trivial”, “unfeasible”, “non-trivial”, “hard” and “very hard”.
Recent articles
- One-shotting a Raccoon Heist game using Claude Fable 5 - 5th August 2026
- New release of LLM adds support for reasoning traces, OpenAI Responses, server-side tools, and smarter logging - 4th August 2026
- Stateless MCP has recaptured my interest (and inspired mcp-explorer and datasette-mcp) - 31st July 2026