Walk, Don't Run (via) A retrospective look at Grim Fandango (possibly my favourite game of all time) and the fan community that are keeping it alive, nearly a decade after it was first released.
Recent articles
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026
- Fly's new Sprites.dev addresses both developer sandboxes and API sandboxes at the same time - 9th January 2026