Blowing up HTML5 video and mapping it into 3D space. The canvas drawImage() method can take an HTML video element as its source, making all kinds of interesting effects possible. The author notes that performance was dramatically improved by copying the video frame in to a separate canvas element and then copying regions out of that element rather than grabbing regions from the video directly.
Recent articles
- AI assisted search-based research actually works now - 21st April 2025
- Maybe Meta's Llama claims to be open source because of the EU AI act - 19th April 2025
- Image segmentation using Gemini 2.5 - 18th April 2025