Simon Willison’s Weblog

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Wednesday, 11th August 2010

The Pac-Man Dossier. Exuberantly detailed. Everything from how collision detection works to the exact pathfinding and target selection algorithms used by the four different ghosts. There’s even a tutorial for playing the legendary 256th level, where an overflow bug corrupts one half of the screen.

# 11:20 am / game-design, games, recovered, pacman

2010 » August

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