Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- Qwen2.5-Coder-32B is an LLM that can code well that runs on my Mac - 12th November 2024
- Visualizing local election results with Datasette, Observable and MapLibre GL - 9th November 2024
- Project: VERDAD - tracking misinformation in radio broadcasts using Gemini 1.5 - 7th November 2024