Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- My Lethal Trifecta talk at the Bay Area AI Security Meetup - 9th August 2025
- The surprise deprecation of GPT-4o for ChatGPT consumers - 8th August 2025
- GPT-5: Key characteristics, pricing and model card - 7th August 2025