Reinforcement Learning with Prediction-Based Rewards (via) Fascinating result: by teaching a reinforcement learning agent that plays video games to optimize for “unfamiliar states”—states where it cannot predict what will happen next—the agent does a much better job of playing some games. “... for the first time exceeds average human performance on Montezuma’s Revenge. RND achieves state-of-the-art performance, periodically finds all 24 rooms and solves the first level without using demonstrations or having access to the underlying state of the game.”
Recent articles
- My AI/LLM predictions for the next 1, 3 and 6 years, for Oxide and Friends - 10th January 2025
- Weeknotes: Starting 2025 a little slow - 4th January 2025
- I still don't think companies serve you ads based on spying through your microphone - 2nd January 2025