7th April 2023 - Link Blog
Database “sharding” came from UO? (via) Raph Koster coined the term “shard” back in 1996 in a design document proposing a way of scaling Ultima Online: “[...] we realized we would need to run multiple whole copies of Ultima Online for users to connect to, we needed to come up with a fiction for it. [...] the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria.”
Recent articles
- My fireside chat about agentic engineering at the Pragmatic Summit - 14th March 2026
- Perhaps not Boring Technology after all - 9th March 2026
- Can coding agents relicense open source through a “clean room” implementation of code? - 5th March 2026