18th January 2024
Tools are the things we build that we don't ship - but that very much affect the artifact that we develop.
It can be tempting to either shy away from developing tooling entirely or (in larger organizations) to dedicate an entire organization to it.
In my experience, tooling should be built by those using it.
This is especially true for tools that improve the artifact by improving understanding: the best time to develop a debugger is when debugging!
Recent articles
- Battle Drones - a vibe coded RTS with audio-based multiplayer - 20th October 2026
- Hello Python 3.15, goodbye 3.10, and now I can use 3.11 - 12th October 2026
- A new feature for my blog, built using my voice - 9th October 2026
- Claude Haiku 5.5 - 7th October 2026