I am increasingly worried about AI in the video game space in general. [...] I'm not sure that the CEOs and the people making the decisions at these sorts of companies understand the difference between actual content and slop. [...]
It's exactly the same cryolab, it's exactly the same robot factory place on all of these different planets. It's like there's so much to explore and nothing to find. [...]
And what was in this contraband chest was a bunch of harvested organs. And I'm like, oh, wow. If this was an actual game that people cared about the making of, this would be something interesting - an interesting bit of environmental storytelling. [...] But it's not, because it's just a cold, heartless, procedurally generated slop. [...]
Like, the point of having a giant open world to explore isn't the size of the world or the amount of stuff in it. It's that all of that stuff, however much there is, was made by someone for a reason.
— Felix Nolan, TikTok about AI and procedural generation in video games
Recent articles
- Highlights from my appearance on the Data Renegades podcast with CL Kao and Dori Wilson - 26th November 2025
- Claude Opus 4.5, and why evaluating new LLMs is increasingly difficult - 24th November 2025
- sqlite-utils 4.0a1 has several (minor) backwards incompatible changes - 24th November 2025