Most people's mental model of Claude Code is that "it's just a TUI" but it should really be closer to "a small game engine".
For each frame our pipeline constructs a scene graph with React then:
-> layout elements
-> rasterize them to a 2d screen
-> diff that against the previous screen
-> finally use the diff to generate ANSI sequences to drawWe have a ~16ms frame budget so we have roughly ~5ms to go from the React scene graph to ANSI written.
— Chris Lloyd, Claude Code team at Anthropic
Recent articles
- Wilson Lin on FastRender: a browser built by thousands of parallel agents - 23rd January 2026
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026