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3 items tagged “dan-mckinley”

2024

Lateral Thinking with Withered Technology. Gunpei Yokoi’s product design philosophy at Nintendo (“Withered” is also sometimes translated as “Weathered”). Use “mature technology that can be mass-produced cheaply”, then apply lateral thinking to find radical new ways to use it.

This has echos for me of Dan McKinley’s “Choose Boring Technology”, which argues that in software projects you should default to a proven, stable stack so you can focus your innovation tokens on the problems that are unique to your project.

# 14th March 2024, 4:13 am / design, boring-technology, dan-mckinley

2019

PugSQL. Interesting new twist on a definitely-not-an-ORM library for Python. With PugSQL you define SQL queries in files, give them names and then load them into a module which allows you to execute them as Python methods with keyword arguments. You can mark statements as only returning a single row (or a single scalar value) with a comment at the top of their file.

# 3rd July 2019, 6:19 pm / orm, sql, dan-mckinley, python

Choose Boring Technology (via) The definitive write-up of Dan McKinley’s presentation on why you should mostly use “boring” technology rather than going after the latest shiniest stack components. There’s so much accumulated wisdom in here. I particularly like how Dan owns up to having introduced Scala and MongoDB at Etsy before eventually helping remove them and go back to something less exciting and far more predictable. Also neat: the site is generated using Dan’s better-keynote-export tool which helps turn Keynote presentations into a flat web page with notes and images.

# 3rd July 2019, 6:09 pm / dan-mckinley, boring-technology