Simon Willison’s Weblog

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38 items tagged “svg”

2008

It’s a purple world. Stuart Langridge made a purplish map of the US election results, using JSON data from Google and an SVG map of the US from Wikipedia.

# 6th November 2008, 8:26 pm / stuart-langridge, uselection, svg, wikipedia

OSM Super-Strength Export. Awesome new feature on OpenStreetMap: you can browse to anywhere on the map, then hit “export” and download a rendered bitmap or vector (PDF and SVG) image of the currently displayed map—and because it’s OSM there’s no watermark and a very liberal usage license.

# 22nd April 2008, 9:56 am / openstreetmap, maps, mapping, svg, pdf, vector

PrinceXML is extremely impressive. I had a poke at Prince (a commercial package for generating high quality PDFs from HTML, XML, CSS and SVG) a few weeks ago and was similarly impressed.

# 8th February 2008, 12:02 pm / princexml, xml, css, ryan-tomayko, svg

2007

SVG and text/html. Anne van Kesteren discusses the need for SVG and MathML to be embeddable in HTML 5, not just XHTML.

# 17th October 2007, 4:06 pm / html, html5, svg, annevankesteren, xhtml, mathml

Opera 9.5 (Kestrel). The latest Opera alpha includes a bunch of CSS3 features (including an almost full implementation of CSS3 Selectors) as well as the ability to use SVG for scalable background images.

# 4th September 2007, 10:49 am / svg, opera, opera95, css3, selectors, annevankesteren, browsers, releases

Inline SVG in MSIE. Sam Ruby has a neat proof of concept that converts inline SVG (currently only the path element) to the Silverlight equivalent.

# 4th May 2007, 7:29 pm / svg, sam-ruby, silverlight

2006

Create cross browser vector graphics. An accessible introduction to dojo.gfx, a powerful 2D drawing API built on SVG and VML.

# 20th December 2006, 12:42 am / svg, drawing, dojo, 2d, vml, javascript

2005

Firefox 1.5 developer highlights

Firefox 1.5 Beta 1 is out, and is the most exciting browser release in a very long time. It comes with the Gecko 1.8 rendering engine, which includes a ton of interesting new features. New in this version (unless you’ve been tinkering with the Deer Park series):

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