Monday, 7th April 2025
Long context support in LLM 0.24 using fragments and template plugins
LLM 0.24 is now available with new features to help take advantage of the increasingly long input context supported by modern LLMs.
[... 1,792 words]Using Al effectively is now a fundamental expectation of everyone at Shopify. It's a tool of all trades today, and will only grow in importance. Frankly, I don't think it's feasible to opt out of learning the skill of applying Al in your craft; you are welcome to try, but I want to be honest I cannot see this working out today, and definitely not tomorrow. Stagnation is almost certain, and stagnation is slow-motion failure. If you're not climbing, you're sliding [...]
We will add Al usage questions to our performance and peer review questionnaire. Learning to use Al well is an unobvious skill. My sense is that a lot of people give up after writing a prompt and not getting the ideal thing back immediately. Learning to prompt and load context is important, and getting peers to provide feedback on how this is going will be valuable.
— Tobias Lütke, CEO of Shopify, self-leaked memo
If you're a startup running your own crawlers to gather data for whatever purpose, you should try really hard not to make the world a worse place by driving up costs for the sites you are scraping.
There's really no excuse for crawling Wikipedia ("65% of our most expensive traffic comes from bots") when they offer a comprehensive collection of bulk download options.
Do better!
My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance. [...]
AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics.
Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers.
The world will be vastly wealthier in terms of the content available at any given cost.
Will there be more or less game developer jobs? That is an open question. It could go the way of farming, where labor saving technology allow a tiny fraction of the previous workforce to satisfy everyone, or it could be like social media, where creative entrepreneurship has flourished at many different scales. Regardless, “don’t use power tools because they take people’s jobs” is not a winning strategy.