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Friday, 7th August 2026

The Tokenpocalypse Is Here: Companies Are Scrambling To Stop Spending So Much on AI (via) There's a fun anecdote from Accenture (apparently via leaked meeting audio recordings) in this 404 Media piece from June 24th:

“We’re seeing from some of the data internally at least that it’s actually not our engineers that are driving the token consumption. It’s a lot of the non-engineers that are doing some of those behaviors [...] you were talking about,” Justice Kwak, Accenture’s agentic AI strategy lead, said [...]

Stuart Henderson, Accenture’s client group lead, interrupts. He jokes he hopes Kwak didn’t just convert a PDF into images and then into markdown files. “I’m learning that’s one of the big token chewers,” Henderson says. “Turning PDFs into markdown: is that right?”

That’s when Kwak says that’s what Accenture’s own data shows.

Maybe if Accenture figure out that PDFs are a terrible medium for communicating information they'll be able to push that message out to the rest of the business world too!

# 4:18 pm / pdf, markdown, ai, generative-ai, llms, ai-misuse

Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra). On Wednesday I wrote about One-shotting a Raccoon Heist game using Claude Fable 5, where I had Claude Fable 5 build a full working game from a premise I generated with GPT-3 and DALL-E four years ago.

I decided to pose the exact same prompt to Codex Desktop running GPT-5.6 Sol Ultra - the mode where Sol makes aggressive use of sub-agents - to see how it would do.

It produced a much better game! Here's Moonlight & Mayhem - GitHub repository here, including the textures and prompts it generated using gpt-image-2.

The original GPT-3 generated game description included:

In “Raccoon Heist”, you and your team of thieving raccoons are tasked with pulling off a series of daring heists. From robbing banks to stealing priceless art, no job is too big or too small for your furry crew.

Fable's version had you as a single raccoon running around a back yard collecting coins and fish. GPT-5.6 Sol has you in a museum, rescuing your two other raccoon crewmates in order to stack on top of each other and bust the golden sardine out of its case.

Much more heisty!

There was one catch though: the version produced from the one-shot prompt had a bug where each raccoon had an eyeball that was enlarged to the size of a giant sphere floating over their head!

The main player character racoon is visible with an enormous polygon-based black sphere four times the size of its body overlapping its head, with a white pupil on it.

You can play that version here.

Despite reviewing screenshots during development Codex failed to spot and correct this bug.

I fixed it by prompting:

Why do the raccoons have huge black spheres on them?

And then:

Fix it

Which resulted in this fix.

I shared the full Codex transcript in the repository - I wish Claude Code had the same "copy as Markdown" feature.

Codex spent 52 minutes on the project. Here's the AgentsView cost estimate for that session if I had been paying full API prices as opposed to using my monthly Codex subscription:

Total Cost: $23.28. Input Tokens: 700.7K, plus 32.5M cached tokens. Output Tokens: 148K

# 7:18 pm / game-design, ai, openai, generative-ai, llms, coding-agents, codex, gpt

Thursday, 6th August 2026

2026 » August

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